
"You must be a Paladin, be level 15+, have completed Quest #456, and like Chocolate ice cream to press this button. The new data structure is in! Buttons can now have lots and lots of detailed requirements. But they work! We are starting testing on these now. BASE CLASS SKILLS WORKING: Warrior, Healer, Mage, RogueĪll skills should be "functionally" working now.So Yorumi added a half-second pause before you stopped targeting the dead monster which fixes it. your next button press unexpectedly flings you to another target. This SOUNDS like how it is supposed to work. the moment you press an attack skill, it would automatically choose the next closest monster and start attacking that. When you are fighting a monster and it is slain. Dead Target Switch Fix (Not really a bug, but it was annoying).how weird is it reading about fixes for bugs that you have never actually seen. But we are going to change some things to happen automatically which will "whoopsie-proof" monsters and player animations.Ĭasting heals and buffs on yourself no longer starts combat.

We had been relying on devs to manually add keyframes like we did in Flash. There is a known bug where if two people join the map at the exact same time their positions get wonky. Progress! You cannot un-target them though. Why? Most people might not even notice that your character changes size on different screens. "Hey, you got a big head!" the portrait scaling has been fixed so your head will always be the same size. Warlic finished his fixes on our new blockers which are waaaaaaay more percise than their were in the original version of the game. Blockers! Blockers stop you from walking places that you should not go. Because our backgrounds are normally a flat image, the game does not really know what part of the screen is solid and which parts are not. When you walk around and explore, you cannot walk through walls, giant stones, or solid things. It is also going to help with the upcoming keyboard, joystick, and screen-pad support. This will keep characters in better sync on the screen. Warlic re-coded how players and monsters transmit their position. For example, when you are going the right way. (Mogloween has always sorta been our birthday month.) It may seem far away, but anything that big needs to be planned and started far in advance.

The past week I have been on the phone with former special guests and brain storming about the sort of thing we would like to do in our birthday month of October. Artix Entertainment is going to ding in level 20! A major achievement. This is a pretty big year for our community. Have Spotify? You can pre-save Dungeons & DoomKnights (Metal video Game Soundtrack) here.

(Kickstarter backers will be receiving both fulls album via BackerKit.) They will be available on Apple Music, Amazon, Spotify, and wherever music streams. Clearly did not put any stat points into math. I work 50% on AdventureQuest 3D, 50% on AdventureQuest Worlds: Mobile, and 50% on all of the other things we have going on. At this point my week is split between projects. Is it just me.or does not getting quite enough sleep bring out your best creativity too? Since Saturday I returned to that "up till 3am" work schedule that I did while working on Dungeons & DoomKnights. our 20th Year Anniversary Event! The Magic of Sleep Deprivation

Also, let us delve into the world of sleep-deprived midnight projects, music, and. Greetings and salutations friend! Today's AdventureQuest Worlds: Mobile meeting just ended.
